Introduce State<T> for Enums
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@ -34,4 +34,11 @@ public readonly struct State : IReadOnlyList<String>
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public Int32 Count => Values.Count;
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public Int32 Count => Values.Count;
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public String this[Int32 index] => Values[index];
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public String this[Int32 index] => Values[index];
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public static State<T> From<T>(T t) where T : Enum
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{
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return new State<T>(t);
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}
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}
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}
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@ -0,0 +1,27 @@
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using System.Collections;
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namespace InnovEnergy.Lib.Units;
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public readonly struct State<T> : IReadOnlyList<T> where T:Enum
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{
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public IReadOnlyList<T> Values { get; }
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public State(IReadOnlyList<T> values) => Values = values;
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public State(params T[] values) : this((IReadOnlyList<T>)values){}
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public State(params State<T>[] states) : this((IReadOnlyList<T>)states.SelectMany(s => s.Values).ToList()){}
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public static implicit operator State<T>(T s) => new((IReadOnlyList<T>)s);
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public static implicit operator State<T>(List<T> s) => new((IReadOnlyList<T>)s);
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public static implicit operator State<T>(T[] s) => new((IReadOnlyList<T>)s);
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public static State<T> operator |(State<T> left, State<T> right) => new State<T>(left, right);
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public IEnumerator<T> GetEnumerator() => Values.GetEnumerator();
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public override String ToString() => String.Join("; ", Values);
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IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
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public Int32 Count => Values.Count;
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public T this[Int32 index] => Values[index];
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}
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