"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.randomElem = exports.randomBool = exports.randomRange = exports.randomInt = exports.random = void 0; /** * @since 2.0.0 */ var IO_1 = require("./IO"); var function_1 = require("./function"); /** * Returns a random number between 0 (inclusive) and 1 (exclusive). This is a direct wrapper around JavaScript's * `Math.random()`. * * @since 2.0.0 */ var random = function () { return Math.random(); }; exports.random = random; /** * Takes a range specified by `low` (the first argument) and `high` (the second), and returns a random integer uniformly * distributed in the closed interval `[low, high]`. It is unspecified what happens if `low > high`, or if either of * `low` or `high` is not an integer. * * @since 2.0.0 */ function randomInt(low, high) { return (0, function_1.pipe)(exports.random, (0, IO_1.map)(function (n) { return Math.floor((high - low + 1) * n + low); })); } exports.randomInt = randomInt; /** * Returns a random number between a minimum value (inclusive) and a maximum value (exclusive). It is unspecified what * happens if `maximum < minimum`. * * @since 2.0.0 */ function randomRange(min, max) { return (0, function_1.pipe)(exports.random, (0, IO_1.map)(function (n) { return (max - min) * n + min; })); } exports.randomRange = randomRange; /** * Returns a random boolean value with an equal chance of being `true` or `false` * * @since 2.0.0 */ exports.randomBool = (0, function_1.pipe)(exports.random, (0, IO_1.map)(function (n) { return n < 0.5; })); /** * Returns a random element of a `ReadonlyNonEmptyArray`. * * @since 2.10.0 */ var randomElem = function (as) { return (0, function_1.pipe)(randomInt(0, as.length - 1), (0, IO_1.map)(function (i) { return as[i]; })); }; exports.randomElem = randomElem;