Innovenergy_trunk/csharp/Lib/Protocols/Modbus/Channels/SerialPortChannel.cs

63 lines
1.9 KiB
C#

using System.IO.Ports;
using InnovEnergy.Lib.Protocols.Modbus.Protocol;
namespace InnovEnergy.Lib.Protocols.Modbus.Channels;
public class SerialPortChannel : ConnectionChannel<SerialPort>
{
private readonly Func<SerialPort> _Open;
public SerialPortChannel(String portName,
Int32 baudRate,
Parity parity,
Int32 dataBits,
Int32 stopBits,
Boolean closeAfterSuccessfulRead = false,
Boolean closeAfterSuccessfulWrite = false)
:
base(closeAfterSuccessfulRead, closeAfterSuccessfulWrite)
{
var sb = stopBits switch
{
0 => StopBits.None,
1 => StopBits.One,
2 => StopBits.Two,
_ => StopBits.OnePointFive
};
_Open = () =>
{
var serialPort = new SerialPort(portName, baudRate, parity, dataBits, sb);
serialPort.Open();
return serialPort;
};
}
protected override SerialPort Open() => _Open();
protected override void Close(SerialPort serialPort) => serialPort.Dispose();
protected override IReadOnlyList<Byte> Read(SerialPort serialPort, Int32 nBytes)
{
var buffer = new Byte[nBytes];
var bytesReceived = 0;
do
{
var received = serialPort.Read(buffer, bytesReceived, nBytes - bytesReceived);
if (received < 0)
throw new NotConnectedException("Serial Connection has been closed");
bytesReceived += received;
}
while (bytesReceived < nBytes);
return buffer;
}
protected override void Write(SerialPort serialPort, IReadOnlyList<Byte> data)
{
var array = data.ToArray();
serialPort.Write(array, 0, array.Length);
}
}